3. INTETAIN 2009:
Amsterdam,
The Netherlands
Anton Nijholt, Dennis Reidsma, Hendri Hondorp (Eds.):
Intelligent Technologies for Interactive Entertainment, Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings.
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 9 Springer 2009, ISBN 978-3-642-02314-9
Keynote Speakers
- Matthias Rauterberg:
Entertainment Computing, Social Transformation and the Quantum Field.
1-8
- Antonio Camurri:
Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening.
9-18
Full Papers
- Yasmin Aghajan, Joyca Lacroix, Jingyu Cui, Aart van Halteren, Hamid K. Aghajan:
Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars.
19-31
- Roan Boer Rookhuiszen, Mariët Theune:
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?.
32-43
- Insook Choi:
Interactive Documentary: A Production Model for Nonfiction Multimedia Narratives.
44-55
- Harm van Essen, Pepijn Rijnbout, Mark de Graaf:
A Design Approach to Decentralized Interactive Environments.
56-67
- Yolanda Garrido, Álvaro Marco, Joaquín Segura, Teresa Blanco, Roberto Casas:
Accessible Gaming through Mainstreaming Kinetic Controller.
68-77
- Eva Hopma, Tilde Bekker, Janienke Sturm:
Interactive Play Objects: The Influence of Multimodal Output on Open-Ended Play.
78-89
- Martijn Jansen, Tilde Bekker:
Swinxsbee: A Shared Interactive Play Object to Stimulate Children's Social Play Behaviour and Physical Exercise.
90-101
- Lori Malatesta, Amaryllis Raouzaiou, L. Pearce, Kostas Karpouzis:
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application.
102-109
- Oscar Mayora, Cristina Costa, Andrei Papliatseyeu:
iTheater Puppets Tangible Interactions for Storytelling.
110-118
- Shilei Li, Bing Wu, Jiahong Liang, Jiongming Su:
Automatic and Interactive Key Posture Design by Combing the PIK with Parametric Posture Splicing.
119-130
- Gregory C. L. Lum, David Y. Y. Yun:
Web-Enabled 3D Game Playing for Looped Knight's Tour.
131-142
- Filipe Costa Luz, Rui Pereira Jorge, Vasco Bila:
Robosonic: Randomness-Based Manipulation of Sounds Assisted by Robots.
143-152
- Anton Nijholt, Boris Reuderink, Danny Oude Bos:
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games.
153-168
- Marco Pasch, Nadia Bianchi-Berthouze, Betsy van Dijk, Anton Nijholt:
Immersion in Movement-Based Interaction.
169-180
Short Papers
- Leticia S. S. Bialoskorski, Joyce H. D. M. Westerink, Egon L. van den Broek:
Mood Swings: An Affective Interactive Art System.
181-186
- Wim Fikkert, Niek Hoeijmakers, Paul E. van der Vet, Anton Nijholt:
Navigating a Maze with Balance Board and Wiimote.
187-192
- Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
Experiences with Interactive Multi-touch Tables.
193-200
- Anne Hoekstra, Christoph Bartneck, Michael J. Lyons:
The Hyper-trapeze: A Physically Active Audio-Visual Interface for Performance and Play.
201-206
- Arne von Öhsen, Jörn Loviscach:
Dead on Arrival: Adapting Games to Finish at a Given Time or Location.
207-212
- Laurent Prévost, Olivier Liechti, Michael J. Lyons:
Design and Implementation of a Mobile Exergaming Platform.
213-220
- Boris Reuderink, Anton Nijholt, Mannes Poel:
Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments.
221-227
- Patrick Salamin, Alexandre Wetzel, Daniel Thalmann, Frédéric Vexo:
Stay Tuned! An Automatic RSS Feeds Trans-coder.
228-233
- Ivo Swartjes, Mariët Theune:
An Experiment in Improvised Interactive Drama.
234-239
- Toru Takahashi, Miki Namatame, Fusako Kusunoki, Takao Terano:
Big Fat Wand: A Pointing Device for Open Space Edutainment.
240-245
- Dzmitry Tsetserukou, Alena Neviarouskaya, Helmut Prendinger, Naoki Kawakami, Mitsuru Ishizuka, Susumu Tachi:
Enhancing Mediated Interpersonal Communication through Affective Haptics.
246-251
- Marijn van Vliet, Alena Neviarouskaya, Helmut Prendinger:
Opinion Elicitation in Second Life.
252-257
- Piero Zappi, Elisabetta Farella, Luca Benini:
Hidden Markov Models Implementation for Tangible Interfaces.
258-263
Copyright © Tue Mar 16 00:47:12 2010
by Michael Ley (ley@uni-trier.de)