| 2009 |
26 | | Lian Loke,
Toni Robertson:
Design representations of moving bodies for interactive, motion-sensing spaces.
Int. J. Hum.-Comput. Stud. 67(4): 394-410 (2009) |
| 2008 |
25 | | Julia Prior,
Toni Robertson,
John Leaney:
Situated Software Development: Work Practice and Infrastructure Are Mutually Constitutive.
Australian Software Engineering Conference 2008: 160-169 |
24 | | Susan Hansen,
Toni Robertson,
Laurie Wilson,
Ralph Hall:
Using an action research approach to design a telemedicine system for critical care: a reflection.
OZCHI 2008: 255-258 |
23 | | Jane Li,
Toni Robertson,
Susan Hansen,
Tim Mansfield,
Jesper Kjeldskov:
Multidisciplinary medical team meetings: a field study of collaboration in health care.
OZCHI 2008: 73-80 |
22 | | Lian Loke,
Toni Robertson:
Inventing and devising movement in the design of movement-based interactive systems.
OZCHI 2008: 81-88 |
| 2007 |
21 | | Penny Hagen,
Toni Robertson,
David Gravina:
Engaging stakeholders: mobile diaries for social design.
DUX 2007: 5 |
20 | | Astrid Twenebowa Larssen,
Toni Robertson,
Jenny Edwards:
The feel dimension of technology interaction: exploring tangibles through movement and touch.
Tangible and Embedded Interaction 2007: 271-278 |
19 | | Astrid Twenebowa Larssen,
Toni Robertson,
Lian Loke,
Jenny Edwards:
Introduction to the special issue on movement-based interaction.
Personal and Ubiquitous Computing 11(8): 607-608 (2007) |
18 | | Lian Loke,
Astrid Twenebowa Larssen,
Toni Robertson,
Jenny Edwards:
Understanding movement for interaction design: frameworks and approaches.
Personal and Ubiquitous Computing 11(8): 691-701 (2007) |
| 2006 |
17 | | Toni Robertson:
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, OZCHI 2006, Sydney, Australia, November 20-24, 2006
ACM 2006 |
16 | | Kirsten Sadler,
Toni Robertson,
Melanie Kan:
"It's always there, it's always on": Australian freelancer's management of availability using mobile technologies.
Mobile HCI 2006: 49-52 |
15 | | Kirsten Sadler,
Toni Robertson,
Melanie Kan,
Penny Hagen:
Balancing work, life and other concerns: a study of mobile technology use by Australian freelancers.
NordiCHI 2006: 413-416 |
14 | | Astrid Twenebowa Larssen,
Toni Robertson,
Jenny Edwards:
How it feels, not just how it looks: when bodies interact with technology.
OZCHI 2006: 329-332 |
13 | | Julia Prior,
Toni Robertson,
John Leaney:
Technology designers as technology users: the intertwining of infrastructure and product.
OZCHI 2006: 353-356 |
12 | | Toni Robertson,
Tim Mansfield,
Lian Loke:
Designing an immersive environment for public use.
PDC 2006: 31-40 |
| 2005 |
11 | | Kirsten Sadler,
Toni Robertson,
Melanie Kan:
Use Scenarios: A Useful Design Tool for mBusiness.
ICMB 2005: 671-674 |
10 | | Penny Hagen,
Toni Robertson,
Melanie Kan,
Kirsten Sadler:
Emerging research methods for understanding mobile technology use.
OZCHI 2005 |
9 | | Lian Loke,
Toni Robertson,
Tim Mansfield:
Moving bodies, social selves: movement-oriented personas and scenarios.
OZCHI 2005 |
8 | | Toni Robertson,
Melanie Kan,
Kirsten Sadler,
Penny Hagen:
Uncovering traces of mobile practices: 'the bag study'.
OZCHI 2005 |
| 2004 |
7 | | Toni Robertson,
Cindy Hewlett:
HCI Practices and the Work of Information Architects.
APCHI 2004: 369-378 |
| 2002 |
6 | | Toni Robertson:
The Public Availability of Actions and Artefacts.
Computer Supported Cooperative Work 11(3-4): 299-316 (2002) |
| 2000 |
5 | | Toni Robertson:
Building bridges: negotiating the gap between work practice and technology design.
Int. J. Hum.-Comput. Stud. 53(1): 121-146 (2000) |
| 1998 |
4 | | Toni Robertson:
Shoppers and Tailors: Participative Practices in Small Australian Design Companies.
Computer Supported Cooperative Work 7(3/4): 205-221 (1998) |
| 1997 |
3 | | Toni Robertson:
Cooperative Work and Lived Cognition: A Taxonomy of Embodied Actions.
ECSCW 1997: 205- |
2 | | Patsy Segall,
Andrew Clement,
Toni Robertson:
Relationships Between Work, Organisational Re-engineering and Information Systems.
INTERACT 1997: 689-690 |
| 1996 |
1 | | Toni Robertson:
Embodied Actions in Time and Place: The Cooperative Design of a Multimedia, Educational Computer Game.
Computer Supported Cooperative Work 5(4): 341-367 (1996) |