ACE 2007:
Salzburg,
Austria
Masa Inakage, Newton Lee, Manfred Tscheligi, Regina Bernhaupt, Stéphane Natkin (Eds.):
Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007, Salzburg, Austria, June 13-15, 2007.
ACM International Conference Proceeding Series 203 ACM 2007, ISBN 978-1-59593-640-0
Mobile and social games
Games evaluation
- Rui Prada, Nuno Otero, Ana Paiva:
The user in the group: evaluating the effects of autonomous group dynamics.
25-32
- Marie-Anne Midy, Carlos Jensen, Yunrim Park:
The commentator information system: a usability evaluation of a real-time sport information service.
33-40
- Regina Bernhaupt, Andreas Boldt, Thomas Mirlacher, David Wilfinger, Manfred Tscheligi:
Using emotion in games: emotional flowers.
41-48
- Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduardo Carriazo, Fei Tang, Shiyamvar Bugga, Harishkumar Narayanan, Hua Wang, Ute Ritterfeld:
Serious video game effectiveness.
49-55
- Michael Lankes, Regina Bernhaupt, Manfred Tscheligi:
An experimental setting to measure contextual perception of embodied conversational agents.
56-59
- Tobias Fritsch, Jochen H. Schiller, Benjamin Voigt:
Personal behavior and virtual fragmentation.
60-63
Games in new environments part 1
- Kaj Grønbæk, Ole Sejer Iversen, Karen Johanne Kortbek, Kaspar Rosengreen Nielsen, Louise Aagaard:
IGameFloor: a platform for co-located collaborative games.
64-71
- Atsuro Ueki, Maiko Kamata, Masa Inakage:
Tabby: designing of coexisting entertainment content in everyday life by expanding the design of furniture.
72-78
- Yutaka Ishibashi, Toshio Asano:
Media synchronization control with prediction in a remote haptic calligraphy system.
79-86
- Helmut Prendinger, Tobias Eichner, Elisabeth André, Mitsuru Ishizuka:
Gaze-based infotainment agents.
87-90
- Benjamin Knoerlein, Gábor Székely, Matthias Harders:
Visuo-haptic collaborative augmented reality ping-pong.
91-94
- Ismo Rakkolainen, Artur Lugmayr:
Immaterial display for interactive advertisements.
95-98
Pervasive games and robots
- Kazuhiro Hosoi, Vinh Ninh Dao, Akihiro Mori, Masanori Sugimoto:
VisiCon: a robot control interface for visualizing manipulation using a handheld projector.
99-106
- Johan Peitz, Hannamari Saarenpää, Staffan Björk:
Insectopia: exploring pervasive games through technology already pervasively available.
107-114
- Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, Kher Hui Ng, Andrew French, Tom Rodden, Steve Benford:
Augmenting amusement rides with telemetry.
115-122
- Takanori Komatsu, Seiji Yamada:
How appearance of robotic agents affects how people interpret the agents' attitudes.
123-126
Games and techniques
- Kathryn Elizabeth Merrick, Mary Lou Maher:
Motivated reinforcement learning for adaptive characters in open-ended simulation games.
127-134
- Yannick Francken, Johan Huysmans, Philippe Bekaert:
Sharing visual information in virtual environments using projective texture mapping.
135-138
- Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka:
Plantio: an interactive pot to augment plants' expressions.
139-142
- Miki Namatame, Fusako Kusunoki:
Learning onomatopoeic expressions by animation.
143-146
- Mores Prachyabrued, Timothy Roden, Ryan G. Benton:
Procedural generation of stylized 2D maps.
147-150
- Kazuhito Shiratori, Rai Chan, Junichi Hoshino:
Constructing negotiation of meaning model for task-based language training online game.
151-154
Tangible
Music
Games in new environments part 2
- Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Greenberg, Faramarz Samavati:
Purple crayon: from sketches to interactive environment.
208-211
- Amnon Dekel, Galit Yavne, Ela Ben-Tov, Yulia Roschak:
The spelling bee: an augmented physical block system that knows how to spell.
212-215
- Jeffrey Bardzell, Shaowen Bardzell, Craig Birchler, William Ryan:
Double dribble: illusionism, mixed reality, and the sports fan experience.
216-219
- Daniel Chun-Ming Leung, Pak-Shing Au, Irwin King, Edward Hon-Hei Yau:
Remote augmented reality for multiple players over network.
220-223
Posters
- Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler, David Enthaler:
Evaluating children's gaming experiences.
224-225
- Gabriele Ferri:
Making sense of a game: a preliminary sketch for a semantic approach to games.
226-227
- Regina Bernhaupt, Stefan Jenisch, York Keyser, Manuel Will:
Capture the flag: simulating a location-based mobile game using the wizard-of-oz method.
228-229
- Christian Geiger, Jörg Stöcklein, Florian Klompmaker, Robin Fritze:
Development of an augmented reality game by extendinga 3D authoring system.
230-231
- Ling Chen, Steve Benford:
Your way your missions: from location-based to route-based pervasive gaming.
232-233
- Hirokatsu So, Ichiroh Kanaya, Kosuke Sato:
Hyperdraw: a new computer aided drawing system based on prediction of drawing action.
234-235
- Yuko Uematsu, Hideo Saito:
Interactive AR bowling system by vision-based tracking.
236-237
- Cristina Portalés, Carlos D. Perales, Adrian David Cheok:
Exploring social, cultural and pedagogical issuesin AR-gaming through the live lego house.
238-239
- Poika Isokoski, Benoît Martin:
Performance of input devices in FPS target acquisition.
240-241
- Masayuki Ueno, Kazuma Tanida, Katsuhide Tsushima:
Simplified motion language for 3D computer animation with turtle metaphor.
242-243
- Florian Mueller:
How to build a hard-to-use mouse.
244-245
- Mika Satomi, Christa Sommerer:
"game_of_life": interactive art installation using eye-tracking interface.
246-247
- Hideto Obara, Naoko Tosa, Michihiko Minoh:
Hitch haiku: an interactive generation system of haiku.
248-249
- Peter Kiefer, Sebastian Matyas, Christoph Schlieder:
Playing on a line: location-based games for linear trips.
250-251
- Nipan Maniar, Emily Bennett:
Designing a mobile game to reduce culture shock.
252-253
- Cristina Portalés:
The private city through the hot images.
254-255
- Bill Kapralos, Nathan Mekuz:
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments.
256-257
- M. Carmen Juan Lizandra, Mariano Alcañiz Raya, Luciano Gamberini, Irene Zaragozá, Francesco Martino:
Shared virtual environment (SVE): a framework for developing social games.
258-259
- Kirak Kim, Wooup Kwon, Eunsun Choi, Jinsu Park, Mijeong Jeon, Hyesun Ju, Hyunchul Choi, Woonhyuk Baek, Dongwuk Kyoung, Keechul Jung:
The dream of Peter Pan: user interaction arts using computer vision techniques.
260-261
- Yoshiro Sugano, Yuya Mochizuki, Toshiya Usui, Naohito Okude:
Shootball: the ball sport using dynamic goals.
262-263
- Chih-Sung (Andy) Wu, Susan J. Robinson, Alexandra Mazalek:
WikiTUI: leaving digital traces in physical books.
264-265
- Hyun-Jean Lee, Ali Mazalek, Kirti Goel:
The spinning screen: a movable experience between virtual and real.
266-267
- Sho Hashimoto, Takashi Matsumoto, Naohito Okude:
Pileus: umbrella type entertainment browser.
268-269
- Jong-Chul Yoon, In-Kwon Lee:
Synchronized background music generation for video.
270-271
- Fusako Kusunoki, Ichiro Satoh, Hiroshi Mizoguchi, Shigenori Inagaki:
SoundSpot: a next-generation audio-guide system for museums.
272-273
Demonstrations
- Yu Uchida, Mami Naito, Shiho Hirayama:
"Kage no Sekai": interactive animation of shadow based on physical action.
274-275
- Takuji Narumi, Atsushi Hiyama, Tomohiro Tanikawa, Michitaka Hirose:
Inter-glow: interaction by controlling light.
276-277
- Shingo Yoshida, Kumiko Osawa, Takahiro Ogawasara, Naohito Okude:
HIPMATE: an entertainment system in the office.
278-279
- Takuya Shimada, Itaru Kuramoto, Yu Shibuya, Yoshihiro Tsujino:
Keep healthy with fun: an entertainment system for keeping the motivation of daily, dull, and monotone exercise.
280-281
- Satoshi Kuribayashi, Yusuke Sakamoto, Maya Morihara, Hiroya Tanaka:
Plantio: an interactive pot to augment plants' expressions.
282-283
- Klaus Brügmann, Helmut Prendinger, Marc Stamminger, Mitsuru Ishizuka:
Graceful anytime interruptibility for virtual agents.
284-285
- Tomohisa Tomida, Anna Ishihara, Atsuro Ueki, Yoshitaka Tomari, Kensuke Fukushima, Masa Inakage:
MiXer: the communication entertainment content by using "entrainment phenomenon" and "bio-feedback".
286-287
- Sean Casey, Duncan Rowland:
The gopher game: demonstration.
288-289
- Takuya Abe, Tomoyuki Nazu, Masa Inakage:
Collaborative immersive gaming over the high speed internet.
290-291
- Hideyuki Ando, Eisuke Kusachi, Junji Watanabe:
Nail-mounted tactile display for boundary/texture augmentation.
292-293
- Bernd Bruegge, Christoph Teschner, Peter Lachenmaier, Eva Fenzl, Dominik Schmidt, Simon Bierbaum:
Pinocchio: conducting a virtual symphony orchestra.
294-295
- Ryota Oiwa, Mitsuyo Hashida, Haruhiro Katayose:
Crossing colorful communication: a system for enhancing sound communication.
296-297
- Shuichi Ishibashi, Daisuke Uriu, Naohito Okude:
Sound candy.
298-299
- Ye Wang, Jia Zhu:
Interactive digital violin tutor (IDVT): an edutainment system for violin learners.
300-301
- Jun Usui, Hirotaka Hatayama, Naohito Okude:
Quatronome: a stomp box for jam session with movies.
302-303
Panel
- Andy Sloane:
Ethical issues of entertainment computing in the home.
304
Workshops
Copyright © Mon Mar 15 03:05:58 2010
by Michael Ley (ley@uni-trier.de)