VR 2003:
Los Angeles,
CA,
USA
IEEE Virtual Reality Conference 2003 (VR 2003), 22-26 March 2003, Los Angeles, CA, USA, Proceedings.
IEEE Computer Society 2003, ISBN 0-7695-1882-6 @proceedings{DBLP:conf/vr/2003,
title = {IEEE Virtual Reality Conference 2003 (VR 2003), 22-26 March 2003,
Los Angeles, CA, USA, Proceedings},
booktitle = {VR},
publisher = {IEEE Computer Society},
year = {2003},
isbn = {0-7695-1882-6},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
Keynote Address
- Steven Feiner:
Taking It to the Streets: How Virtual Reality Can Change Mobile Computing.
3-
Clusters and System Design for VR
Panel
Large Display Systems and Augmented Reality
Applications I
- Michael Keckeisen, Stanislav L. Stoev, Matthias Feurer, Wolfgang Straßer:
Interactive Cloth Simulation in Virtual Environments.
71-78
- Peter Willemsen, Joseph K. Kearney, Hongling Wang:
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments.
79-86
- Philo Tan Chua, Rebecca Crivella, Bo Daly, Ning Hu, Russ Schaaf, David Ventura, Todd Camill, Jessica K. Hodgins, Randy F. Pausch:
Training for Physical Tasks in Virtual Environments: Tai Chi.
87-
VR in Medicine
- Ulrich Bockholt, Alexander Bisler, Mario Becker, Wolfgang Müller-Wittig, Gerrit Voss:
Augmented Reality for Enhancement of Endoscopic Interventions.
97-101
- Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo:
Adaptive techniques for real-time haptic and visual simulation of bone dissection.
102-109
- Kok-Lim Low, Adrian Ilie, Greg Welch, Anselmo Lastra:
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
110-
Panel
Human Performance in VR
- Benjamin Lok, Samir Naik, Mary C. Whitton, Frederick P. Brooks Jr.:
Effects of Handling Real Objects and Avatar Fidelity On Cognitive Task Performance in Virtual Environments.
125-132
- Benjamin Watson, Neff Walker, Peter Woytiuk, William Ribarsky:
Maintaining Usability During 3D Placement Despite Delay.
133-140
- Michael Meehan, Sharif Razzaque, Mary C. Whitton, Frederick P. Brooks Jr.:
Effect of Latency on Presence in Stressful Virtual Environments.
141-148
- Shumin Zhai, Rogier Woltjer:
Human Movement Performance in Relation to Path Constraint - The Law of Steering in Locomotion.
149-
Banquet Keynote
- Itsuo Sakane:
Toward the Innovative Collaboration Between Art and Science: The Task in the Age of Media Culture through Case Studies in the Contemporary Field of Media Arts.
159-
Multi-User Virtual Environments and Collaboration
Tracking and User Interfaces in VR
Haptic Devices and Object Manipulation
Applications II
- Doug A. Bowman, Mehdi Setareh, Márcio S. Pinho, Ali Ndiwalana, Alex Kalita, Yunha Lee, John F. Lucas, Matthew Gracey, Malini Kothapalli, Qinwei Zhu, Ameya Datey, Pradeep Tumati:
Virtual-SAP: An Immersive Tool for Visualizing the Response of Building Structures to Environmental Conditions.
243-250
- Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-Pierre Colinot:
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments.
251-258
- J. Edward Swan II, Joseph L. Gabbard, Deborah Hix, Robert S. Schulman, Keun Pyo Kim:
A Comparative Study of User Performance in a Map-Based Virtual Environment.
259-
Poster Papers
- T. Alexander, J. Conradi, Carsten Winkelholz:
Depth Perception and Visual After-effects at Stereoscopic Workbench Displays.
269-270
- Steve Vallerand, Masayuki Kanbara, Naokazu Yokoya:
Binocular Vision-Based Augmented Reality System with an Increased Registration Depth Using Dynamic Correction of Feature Positions.
271-272
- Dongsik Cho, Jihye Park, Gerard Jounghyun Kim, Sangwoo Hong, Sungho Han, Seungyong Lee:
The Dichotomy of Presence Elements: The Where and What.
273-274
- Martin Näf, Edouard Lamboray, Oliver G. Staadt, Markus H. Gross:
The blue-c Distributed Scene Graph.
275-276
- Christine Youngblut, Odette Huie:
The Relationship Between Presence and Performance in Virtual Environments: Results of a VERTS Study.
277-278
- Leonidas Deligiannidis, Larry Whitman:
User Interaction in a Power-Wall Based Virtual Reality Environment.
279-280
- Xiaoming Wei, Wei Li, Arie E. Kaufman:
Interactive Flowing of Highly Viscous Volumes in Virtual Environments.
281-282
- Joseph J. LaViola Jr.:
An Experiment Comparing Double Exponential Smoothing and Kalman Filter-Based Predictive Tracking Algorithms.
283-284
- Yohan Baillot, Joshua J. Eliason, Greg S. Schmidt, J. Edward Swan II, Dennis Brown, Simon Julier, Mark A. Livingston, Lawrence J. Rosenblum:
Evaluation of the ShapeTape Tracker for Wearable, Mobile Interaction.
285-286
- Robert W. Lindeman, Yasuyuki Yanagida:
Empirical Studies for Effective Near-Field Haptics in Virtual Environments.
287-288
- Tetsuro Ogi, Toshio Yamada, Michitaka Hirose, Masahiro Fujita, Kazuto Kuzuu:
High Presence Remote Presentation in the Shared Immersive Virtual World.
289-290
- Dana Cobzas, Martin Jägersand, Keith Yerex:
Editing Real World Scenes: Augmented Reality with Image-based Rendering.
291-292
- Paul Zimmons, Abigail Panter:
The Influence of Rendering Quality on Presence And Task Performance in a Virtual Environment.
293-294
- C. A. Mendoza, Christian Laugier:
Simulating Cutting in Surgery Applications using Haptics and Finite Element Models.
295-
Tutorials
- Darius Burschka, Gregory D. Hager, Zachary Dodds, Martin Jägersand, Dana Cobzas, Keith Yerex:
Recent Methods for Image-Based Modeling and Rendering.
299
- Daniel Thalmann, Nadia Magnenat-Thalmann:
Virtual Humans for Virtual Reality and Augmented Reality.
300
- Patrick Hartling:
Scalable VR Application Authoring.
301
- Jerry Isdale:
Introduction to VR Technology.
302
- Jonathan Gratch, Paul E. Debevec, Dick Lindheim, Frederic H. Pighin, Jeff Rickel, William R. Swartout, David R. Traum, Jackie Morie:
Hollywood Meets Simulation: Creating Immersive Training Environments at the ICT.
303
Workshop
Research Demos
- Bernadette Kiss, Barnabás Takács, Gabor Szijártó:
Integrated Virtual Human Interface System with Portable Virtual Reality Capability.
311
- Jeffrey Jacobson:
Common Office Equipment and CaveUT Make a Cheap Portable Cave.
311
- Steven C. Beck:
Desktop Commodity-Level Immersive Environments.
312
- Steve Baumann, Chris Neff, Scott Fetzick, Gregg Stangl, Lee Basler, Ray Vereneck, Walter Schneider:
A Virtual Reality System for Neurobehavioral and fMRI Studie.
312
- Kambiz Ghahremani, Albert A. Rizzo, Ulrich Neumann:
360 Degree Panoramic HMD Immersion.
313
Copyright © Fri Mar 12 17:23:04 2010
by Michael Ley (ley@uni-trier.de)