2010 | ||
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34 | Ralf Habel, Michael Wimmer: Efficient irradiance normal mapping. SI3D 2010: 189-195 | |
2009 | ||
33 | Daniel Scherzer, Michael Schwärzler, Oliver Mattausch, Michael Wimmer: Real-Time Soft Shadows Using Temporal Coherence. ISVC (2) 2009: 13-24 | |
32 | David Grelaud, Nicolas Bonneel, Michael Wimmer, Manuel Asselot, George Drettakis: Efficient and practical audio-visual rendering for games using crossmodal perception. SI3D 2009: 177-182 | |
31 | Michael Wimmer, Matthias Scheid, Klaus Richter: Spin-Polarized Quantum Transport in Mesoscopic Conductors: Computational Concepts and Physical Phenomena. Encyclopedia of Complexity and Systems Science 2009: 8597-8616 | |
30 | Jirí Bittner, Oliver Mattausch, Peter Wonka, Vlastimil Havran, Michael Wimmer: Adaptive global visibility sampling. ACM Trans. Graph. 28(3): (2009) | |
29 | Ralf Habel, Alexander Kusternig, Michael Wimmer: Physically Guided Animation of Trees. Comput. Graph. Forum 28(2): 523-532 (2009) | |
2008 | ||
28 | Veronica Sundstedt, Efstathios Stavrakis, Michael Wimmer, Erik Reinhard: A psychophysical study of fixation behavior in a computer game. APGV 2008: 43-50 | |
27 | Markus Lipp, Peter Wonka, Michael Wimmer: Interactive visual editing of grammars for procedural architecture. ACM Trans. Graph. 27(3): (2008) | |
26 | Oliver Mattausch, Jirí Bittner, Michael Wimmer: CHC++: Coherent Hierarchical Culling Revisited. Comput. Graph. Forum 27(2): 221-230 (2008) | |
25 | Daniel Scherzer, Michael Wimmer: Frame Sequential Interpolation for Discrete Level-of-Detail Rendering. Comput. Graph. Forum 27(4): 1175-1181 (2008) | |
24 | P. Guerrero, Stefan Jeschke, Michael Wimmer: Real-Time Indirect Illumination and Soft Shadows in Dynamic Scenes Using Spherical Lights. Comput. Graph. Forum 27(8): 2154-2168 (2008) | |
23 | Martin Cadík, Michael Wimmer, László Neumann, Alessandro Artusi: Evaluation of HDR tone mapping methods using essential perceptual attributes. Computers & Graphics 32(3): 330-349 (2008) | |
2007 | ||
22 | Markus Giegl, Michael Wimmer: Fitted virtual shadow maps. Graphics Interface 2007: 159-168 | |
21 | Oliver Mattausch, Jirí Bittner, Peter Wonka, Michael Wimmer: Optimized subdivisions for preprocessed visibility. Graphics Interface 2007: 335-342 | |
20 | Jean Pierre Charalambos, Jirí Bittner, Michael Wimmer, Eduardo Romero: Optimized HLOD Refinement Driven by Hardware Occlusion Queries. ISVC (1) 2007: 106-117 | |
19 | Markus Giegl, Michael Wimmer: Queried virtual shadow maps. SI3D 2007: 65-72 | |
18 | Markus Giegl, Michael Wimmer: Unpopping: Solving the Image-Space Blend Problem for Smooth Discrete LOD Transitions. Comput. Graph. Forum 26(1): 46-49 (2007) | |
2006 | ||
17 | Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov: Guided visibility sampling. ACM Trans. Graph. 25(3): 494-502 (2006) | |
2005 | ||
16 | Jirí Bittner, Peter Wonka, Michael Wimmer: Fast Exact From-Region Visibility in Urban Scenes. Rendering Techniques 2005: 223-230 | |
15 | Stefan Jeschke, Michael Wimmer, Heidrun Schumann, Werner Purgathofer: Automatic impostor placement for guaranteed frame rates and low memory requirements. SI3D 2005: 103-110 | |
2004 | ||
14 | Michael Wimmer, Daniel Scherzer, Werner Purgathofer: Light Space Perspective Shadow Maps. Rendering Techniques 2004: 143-152 | |
13 | Jirí Bittner, Michael Wimmer, Harald Piringer, Werner Purgathofer: Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful. Comput. Graph. Forum 23(3): 615-624 (2004) | |
2003 | ||
12 | Michael Wimmer, Peter Wonka: Rendering Time Estimation for Real-Time Rendering. Rendering Techniques 2003: 118-129 | |
11 | Alessandro Artusi, Jirí Bittner, Michael Wimmer, Alexander Wilkie: Delivering Interactivity to Complex Tone Mapping Operators. Rendering Techniques 2003: 38-44 | |
10 | Peter Wonka, Michael Wimmer, François X. Sillion, William Ribarsky: Instant architecture. ACM Trans. Graph. 22(3): 669-677 (2003) | |
2002 | ||
9 | Stefan Jeschke, Michael Wimmer, Heidrun Schumann: Layered Environment-Map Impostors for Arbitrary Scenes. Graphics Interface 2002: 1-8 | |
8 | Stefan Jeschke, Michael Wimmer: Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes. Rendering Techniques 2002: 181-190 | |
2001 | ||
7 | Michael Wimmer: Computerspiele in der Computergraphik-Lehre. GI Jahrestagung (2) 2001: 1199-1204 | |
6 | Jirí Bittner, Peter Wonka, Michael Wimmer: Visibility Preprocessing for Urban Scenes using Line Space Subdivision. Pacific Conference on Computer Graphics and Applications 2001: 276-284 | |
5 | Michael Wimmer, Peter Wonka, François X. Sillion: Point-Based Impostors for Real-Time Visualization. Rendering Techniques 2001: 163-176 | |
4 | Peter Wonka, Michael Wimmer, François X. Sillion: Instant Visibility. Comput. Graph. Forum 20(3): (2001) | |
2000 | ||
3 | Peter Wonka, Michael Wimmer, Dieter Schmalstieg: Visibility Preprocessing with Occluder Fusion for Urban Walkthroughs. Rendering Techniques 2000: 71-82 | |
1999 | ||
2 | Michael Wimmer, Markus Giegl, Dieter Schmalstieg: Fast walkthroughs with image caches and ray casting. Computers & Graphics 23(6): 831-838 (1999) | |
1998 | ||
1 | Martin Ester, Hans-Peter Kriegel, Jörg Sander, Michael Wimmer, Xiaowei Xu: Incremental Clustering for Mining in a Data Warehousing Environment. VLDB 1998: 323-333 |