Simon Gibson, Paul E. Debevec (Eds.):
Proceedings of the 13th Eurographics Workshop on Rendering Techniques, Pisa, Italy, June 26-28, 2002.
ACM International Conference Proceeding Series 28 Eurographics Association 2002, ISBN 1-58113-534-3 @proceedings{DBLP:conf/rt/2002,
editor = {Simon Gibson and
Paul E. Debevec},
title = {Proceedings of the 13th Eurographics Workshop on Rendering Techniques,
Pisa, Italy, June 26-28, 2002},
booktitle = {Rendering Techniques},
publisher = {Eurographics Association},
series = {ACM International Conference Proceeding Series},
volume = {28},
year = {2002},
isbn = {1-58113-534-3},
bibsource = {DBLP, http://dblp.uni-trier.de}
}
Interactive Global Illumination
- Sebastian Fernandez, Kavita Bala, Donald P. Greenberg:
Local Illumination Environments for Direct Lighting Acceleration.
7-14
- Ingo Wald, Carsten Benthin, Philipp Slusallek, Thomas Kollig, Alexander Keller:
Interactive Global Illumination using Fast Ray Tracing.
15-24
- Kirill Dmitriev, Stefan Brabec, Karol Myszkowski, Hans-Peter Seidel:
Interactive Global Illumination using Selective Photon Tracing.
25-36
- Bruce Walter, George Drettakis, Donald P. Greenberg:
Enhancing and Optimizing the Render Cache.
37-42
Point-Based Rendering
Dynaminc Model and Light-Field Capture
Texture Mapping and Synthesis
Colour,
Rendering and Tone-Mapping
Projective and View-Dependent Textures
- Harpreet S. Sawhney, Aydin Arpa, Rakesh Kumar, Supun Samarasekera, Manoj Aggarwal, Steven C. Hsu, David Nistér, Keith J. Hanna:
Video Flashlights: Real Time Rendering of Multiple Videosfor Immersive Model Visualization.
157-168
- Shuntaro Yamazaki, Ryusuke Sagawa, Hiroshi Kawasaki, Katsushi Ikeuchi, Masao Sakauchi:
Microfacet Billboarding.
169-180
- Stefan Jeschke, Michael Wimmer:
Textured Depth Meshes for Realtime Rendering of Arbitrary Scenes.
181-190
- Shaun Nirenstein, Edwin H. Blake, James E. Gain:
Exact From-Region Visibility Culling.
191-202
- William V. Baxter III, Avneesh Sud, Naga K. Govindaraju, Dinesh Manocha:
GigaWalk: Interactive Walkthrough of Complex Environments.
203-214
Non-Photorealistic Rendering
Appearance Modelling and Rendering
Image-Based Transparency and Refraction
Shading and Shadows
Copyright © Mon Mar 15 03:53:07 2010
by Michael Ley (ley@uni-trier.de)