Volume 14,
Number 1,
January 1995
Volume 14,
Number 2,
March 1995
Volume 14,
Number 3,
August 1995
Frits Post,
Martin Göbel (Eds.):
Proceedings of Eurographics '95
- Klaus H. Ahlers, André Kramer, David E. Breen, Pierre-Yves Chevalier, Chris Crampton, Eric Rose, Mihran Tuceryan, Ross T. Whitaker, Douglas S. Greer:
Distributed Augmented Reality for Collaborative Design Applications.
3-14
- Ross T. Whitaker, Chris Crampton, David E. Breen, Mihran Tuceryan, Eric Rose:
Object Calibration for Augmented Reality.
15-28
- Tomasz Mazuryk, Michael Gervautz:
Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments.
29-42
- Mike King:
Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface.
43-54
- David J. Duke:
Reasoning About Gestural Interaction.
55-66
- Rung-Huei Liang, Ming Ouhyoung:
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System.
67-76
- John K. Johnstone, James P. Williams:
A Rational Model of the Surface Swept by a Curve.
77-88
- Ronald Pfeifle, Hans-Peter Seidel:
Spherical Triangular B-Splines with Application to Data Fitting.
89-96
- Remco C. Veltkamp, Wieger Wesselink:
Modeling 3D Curves of Minimal Energy.
97-110
- Jürgen Hesser, Reinhard Männer, Günter Knittel, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman:
Three Architectures for Volume Rendering.
111-122
- Daniel Cohen-Or, Shachar Fleishman:
An Incremental Alignment Algorithm for Parallel Volume Rendering.
123-134
- J. E. A. van Hintum, Graham J. Reynolds:
A Multimedia Constraint System (or: do we have it MADE).
135-148
- Michal Haindl, Bèhr de Ruiter:
The MADE Help System.
149-158
- Ed Burton:
Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing.
159-170
- Daniel Cohen-Or, Amit Shaked:
Visibility and Dead-Zones in Digital Terrain Maps.
171-180
- Shigeo Takahashi, Tetsuya Ikeda, Yoshihisa Shinagawa, Tosiyasu L. Kunii, Minoru Ueda:
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data.
181-192
- Christoph Busch, Michael Eberle:
Morphological Operations for Color-Coded Images.
193-204
- Toshimitsu Tanaka, Tokiichiro Takahashi:
Fast Shadowing Algorithm for Linear Light Sources.
205-216
- Hujun Bao, Jianguo Ying, Qunsheng Peng:
Shading with Curve Light Sources.
217-228
- Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita:
A Quick Rendering Method Using Basis Functions for Interactive Lighting Design.
229-240
- Jean-Francis Balaguer, Enrico Gobbetti:
Sketching 3D Animations.
241-258
- Srikanth Bandi, Daniel Thalmann:
An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies.
259-270
- Scott S. Snibbe:
A Direct Manipulation Interface for 3D Computer Animation.
271-284
- Yizhou Yu, Qunsheng Peng:
Multiresolution B-spline Radiosity.
285-298
- Didier Arquès, Sylvain Michelin:
A New Radiosity Approach for Regular Objects: Application to Ruled Surfaces.
299-310
- Philipp Slusallek, Thomas Pflaum, Hans-Peter Seidel:
Using Procedural RenderMan Shaders for Global Illumination.
311-324
- Hansrudi Noser, Daniel Thalmann:
Synthetic Vision and Audition for Digital Actors.
325-336
- Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred Schmitt, J. Shen, Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters.
337-348
- Steve Benford, Dave Snowdon, Chris Greenhalgh, Rob Ingram, Ian Knox, Chris Brown:
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval.
349-360
- Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers:
Realizing 3D Visual Programming Environments within a Virtual Environment.
361-370
- Frédéric Cazals, George Drettakis, Claude Puech:
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes.
371-382
- Nilo Stolte, René Caubet:
Discrete Ray-Tracing of Huge Voxel Spaces.
383-394
- Makoto Maruya:
Generating a Texture Map from Object-Surface Texture Data.
397-406
- Wen-Kai Dai, Zen-Chung Shih, Ruei-Chuan Chang:
Synthesizing Feather Textures in Galliformes.
407-420
- Wenli Cai, Tianzhou Chen, Jiaoying Shi:
Rendering of Surface and Volume Details in Volume Data.
421-430
- Lars Lippert, Markus H. Gross:
Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps.
431-444
- Robert Mencl:
A Graph-Based Approach to Surface Reconstruction.
445-456
- Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel:
Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces.
457-468
- Andreas Kolb, Helmut Pottmann, Hans-Peter Seidel:
Fair Surface Reconstruction Using Quadratic Functionals.
469-480
Volume 14,
Number 4,
October 1995
Volume 14,
Number 5,
December 1995
- J. R. Logie, John W. Patterson:
Inverse Displacement Mapping in the General Case.
261-273
- Y. P. Kuzmin:
Bresenham's Line Generation Algorithm with Built-in Clipping.
275-280
- R. Juan-Arinyo:
Domain Extension of Isothetic Polyhedra with Minimal CSG Representation.
281-293
Copyright © Fri Mar 12 17:25:15 2010
by Michael Ley (ley@uni-trier.de)