2009 | ||
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130 | Mohammad Obaid, D. Lond, Ramakrishnan Mukundan, Mark Billinghurst: Facial caricature generation using a quadratic deformation model. Advances in Computer Entertainment Technology 2009: 285-288 | |
129 | Mohammad Obaid, Ramakrishnan Mukundan, Mark Billinghurst, Mark Sagar: Facial Expression Representation Using a Quadratic Deformation Model. CGIV 2009: 44-49 | |
128 | Mohammad Obaid, Ramakrishnan Mukundan, Hartmut Goecke, Mark Billinghurst, Hartmut Seichter: A Quadratic Deformation Model for Facial Expression Recognition. DICTA 2009: 264-270 | |
127 | Mark Billinghurst, Hirokazu Kato, Seiko Myojin: Advanced Interaction Techniques for Augmented Reality Applications. HCI (13) 2009: 13-22 | |
126 | Mark Billinghurst, Raphael Grasset, Hartmut Seichter, Andreas Dünser: Towards Ambient Augmented Reality with Tangible Interfaces. HCI (3) 2009: 387-396 | |
125 | Hartmut Seichter, Raphael Grasset, Julian Looser, Mark Billinghurst: Multitouch interaction for Tangible User Interfaces. ISMAR 2009: 213-214 | |
124 | Tobias Höllerer, Dieter Schmalstieg, Mark Billinghurst: AR 2.0: Social Augmented Reality - social computing meets Augmented Reality. ISMAR 2009: 229-230 | |
123 | Nate Hagbi, Oriel Bergig, Jihad El-Sana, Mark Billinghurst: Shape recognition and pose estimation for mobile augmented reality. ISMAR 2009: 65-71 | |
122 | Oriel Bergig, Nate Hagbi, Jihad El-Sana, Mark Billinghurst: In-place 3D sketching for authoring and augmenting mechanical systems. ISMAR 2009: 87-94 | |
2008 | ||
121 | Scott Green, Scott Richardson, Randy Stiles, Mark Billinghurst, J. Geoffrey Chase: Multimodal Metric Study for Human-Robot Collaboration. ACHI 2008: 218-223 | |
120 | Jaka Sodnik, Saso Tomazic, Christina Dicke, Mark Billinghurst: Spatial Auditory Interface for an Embedded Communication Device in a Car. ACHI 2008: 69-76 | |
119 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Mark Billinghurst, Hartmut Seichter, Maurice Benayoun: E-tree: emotionally driven augmented reality art. ACM Multimedia 2008: 945-948 | |
118 | Stephen W. Gilroy, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, Elisabeth André, Thurid Vogt, Jérôme Urbain, Hartmut Seichter, Mark Billinghurst, Maurice Benayoun: An affective model of user experience for interactive art. Advances in Computer Entertainment Technology 2008: 107-110 | |
117 | Philip Buchanan, Hartmut Seichter, Mark Billinghurst, Raphael Grasset: Augmented reality and rigid body simulation for edutainment: the interesting mechanism - an AR puzzle to teach Newton physics. Advances in Computer Entertainment Technology 2008: 17-20 | |
116 | Raphael Grasset, Andreas Dünser, Mark Billinghurst: Edutainment with a mixed reality book: a visually augmented illustrative childrens' book. Advances in Computer Entertainment Technology 2008: 292-295 | |
115 | Volkert Buchmann, Mark Billinghurst, Andy Cockburn: Directional interfaces for wearable augmented reality. CHINZ 2008: 47-54 | |
114 | Anu Vaidyanathan, Malcolm Shore, Mark Billinghurst: Data in Social Network Analysis. ICCNSM 2008: 134-149 | |
113 | Minkyung Lee, Mark Billinghurst: A Wizard of Oz study for an AR multimodal interface. ICMI 2008: 249-256 | |
112 | Mohammad Obaid, Charles Han, Mark Billinghurst: "Feed the Fish": an affect-aware game. IE 2008: 6 | |
111 | Nate Hagbi, Oriel Bergig, Jihad El-Sana, Klara Kedem, Mark Billinghurst: In-place Augmented Reality. ISMAR 2008: 135-138 | |
110 | Mika Hakkarainen, Charles Woodward, Mark Billinghurst: Augmented assembly using a mobile phone. ISMAR 2008: 167-168 | |
109 | Hartmut Seichter, Julian Looser, Mark Billinghurst: ComposAR: An intuitive tool for authoring AR applications. ISMAR 2008: 177-178 | |
108 | Feng Zhou, Henry Been-Lirn Duh, Mark Billinghurst: Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR. ISMAR 2008: 193-202 | |
107 | Raphael Grasset, Andreas Dünser, Mark Billinghurst: The design of a mixed-reality book: Is it still a real book? ISMAR 2008: 99-102 | |
106 | Mark Billinghurst, Mika Hakkarainen, Charles Woodward: Augmented assembly using a mobile phone. MUM 2008: 84-87 | |
105 | Christina Dicke, Shaleen Deo, Mark Billinghurst, Nathan Adams, Juha Lehikoinen: Experiments in mobile spatial audio-conferencing: key-based and gesture-based interaction. Mobile HCI 2008: 91-100 | |
104 | Andreas Dünser, Mark Billinghurst, Gabriela Mancero: Evaluating visual search performance with a multi layer display. OZCHI 2008: 307-310 | |
103 | Florian Block, Carl Gutwin, Michael Haller, Hans Gellersen, Mark Billinghurst: Pen and paper techniques for physical customisation of tabletop interfaces. Tabletop 2008: 17-24 | |
102 | Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst: VoodooSketch: extending interactive surfaces with adaptable interface palettes. Tangible and Embedded Interaction 2008: 55-58 | |
101 | Dongpyo Hong, Tobias Höllerer, Michael Haller, Haruo Takemura, Adrian David Cheok, Gerard Jounghyun Kim, Mark Billinghurst, Woontack Woo, Eva Hornecker, Robert J. K. Jacob, Caroline Hummels, Brygg Ullmer, Albrecht Schmidt, Elise van den Hoven, Ali Mazalek: Advances in Tangible Interaction and Ubiquitous Virtual Reality. IEEE Pervasive Computing 7(2): 90-96 (2008) | |
100 | Jaka Sodnik, Christina Dicke, Saso Tomazic, Mark Billinghurst: A user study of auditory versus visual interfaces for use while driving. Int. J. Hum.-Comput. Stud. 66(5): 318-332 (2008) | |
99 | Sewon Na, Mark Billinghurst, Woontack Woo: TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality. T. Edutainment 1: 96-106 (2008) | |
2007 | ||
98 | Raphael Grasset, Andreas Dünser, Hartmut Seichter, Mark Billinghurst: The mixed reality book: a new multimedia reading experience. CHI Extended Abstracts 2007: 1953-1958 | |
97 | Anders Henrysson, Mark Billinghurst: Using a mobile phone for 6 DOF mesh editing. CHINZ 2007: 9-16 | |
96 | Anders Henrysson, Joe Marshall, Mark Billinghurst: Experiments in 3D interaction for mobile phone AR. GRAPHITE 2007: 187-194 | |
95 | Julian Looser, Mark Billinghurst, Raphael Grasset, Andy Cockburn: An evaluation of virtual lenses for object selection in augmented reality. GRAPHITE 2007: 203-210 | |
94 | Seokhee Jeon, Gerard Jounghyun Kim, Mark Billinghurst: Interacting with a Tabletop Display Using a Camera Equipped Mobile Phone. HCI (2) 2007: 336-343 | |
93 | Peter Brandl, Michael Haller, Michael Hurnaus, Verena Lugmayr, Juergen Oberngruber, Claudia Oster, Christian Schafleitner, Mark Billinghurst: An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures. ICAT 2007: 49-54 | |
92 | Christina Dicke, Jaka Sodnik, Mark Billinghurst, Saso Tomazic: Spatial Auditory Interfaces Compared to Visual Interfaces for Mobile Use in a Driving Task. ICEIS (5) 2007: 282-285 | |
91 | Raphael Grasset, Andreas Dünser, Mark Billinghurst: Human-Centered Development of an AR Handheld Display. ISMAR 2007: 177-180 | |
90 | Yannick Allusse, Raphael Grasset, Mark Billinghurst: Accelerating Template-Based Matching on the GPU for AR Applications. ISMAR 2007: 271-272 | |
89 | Julian Looser, Raphael Grasset, Mark Billinghurst: A 3D Flexible and Tangible Magic Lens in Augmented Reality. ISMAR 2007: 51-54 | |
88 | Shaleen Deo, Mark Billinghurst, Nathan Adams, Juha Lehikoinen: Experiments in spatial mobile audio-conferencing. Mobility Conference 2007: 447-451 | |
87 | Daniel Wagner, István Barakonyi, Mark Billinghurst, Blair MacIntyre: Tutorial 5: Handheld Augmented Reality. VR 2007: 321 | |
2006 | ||
86 | Mark Billinghurst: Proceedings of the 7th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Design Centered HCI, 2006, Christchurch, New Zealand, July 6-7, 2006 ACM 2006 | |
85 | Daniel Wagner, Mark Billinghurst, Dieter Schmalstieg: How real should virtual characters be? Advances in Computer Entertainment Technology 2006: 57 | |
84 | Lucia Terrenghi, Richard May, Patrick Baudisch, Wendy E. Mackay, Fabio Paternò, Jim Thomas, Mark Billinghurst: Information visualization and interaction techniques for collaboration across multiple displays. CHI Extended Abstracts 2006: 1643-1646 | |
83 | Volkert Jurgens, Andy Cockburn, Mark Billinghurst: Depth cues for augmented reality stakeout. CHINZ 2006: 117-124 | |
82 | Christiaan A. D'H Gough, Richard Green, Mark Billinghurst: Accounting for user familiarity in user interfaces. CHINZ 2006: 137-138 | |
81 | Jörg Hauber, Holger Regenbrecht, Mark Billinghurst, Andy Cockburn: Spatiality in videoconferencing: trade-offs between efficiency and social presence. CSCW 2006: 413-422 | |
80 | Michael Haller, Peter Brandl, Daniel Leithinger, Jakob Leitner, Thomas Seifried, Mark Billinghurst: Shared Design Space: Sketching Ideas Using Digital Pens and a Large Augmented Tabletop Setup. ICAT 2006: 185-196 | |
79 | Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Dünser, Heedong Ko: An Evaluation of an Augmented Reality Multimodal Interface Using Speech and Paddle Gestures. ICAT 2006: 272-283 | |
78 | Daniel Wagner, Dieter Schmalstieg, Mark Billinghurst: Handheld AR for Collaborative Edutainment. ICAT 2006: 85-96 | |
77 | Sylvia Irawati, Scott Green, Mark Billinghurst, Andreas Dünser, Heedong Ko: "Move the couch where?" : developing an augmented reality multimodal interface. ISMAR 2006: 183-186 | |
76 | Raphael Grasset, Julian Looser, Mark Billinghurst: Transitional interface: concept, issues and framework. ISMAR 2006: 231-232 | |
75 | Jaka Sodnik, Saso Tomazic, Raphael Grasset, Andreas Dünser, Mark Billinghurst: Spatial sound localization in an augmented reality environment. OZCHI 2006: 111-118 | |
74 | Manuela Waldner, Jörg Hauber, Jürgen Zauner, Michael Haller, Mark Billinghurst: Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup. OZCHI 2006: 151-158 | |
73 | Alastair Hampshire, Hartmut Seichter, Raphael Grasset, Mark Billinghurst: Augmented reality authoring: generic context from programmer to designer. OZCHI 2006: 409-412 | |
72 | Seokhee Jeon, Jane Hwang, Gerard Jounghyun Kim, Mark Billinghurst: Interaction techniques in large display environments using hand-held devices. VRST 2006: 100-103 | |
71 | Mark Billinghurst, Anders Henrysson: Research Directions in Handheld AR. IJVR 5(2): 51-58 (2006) | |
70 | Holger Regenbrecht, Michael Haller, Jörg Hauber, Mark Billinghurst: Carpeno: interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality 10(2): 95-107 (2006) | |
2005 | ||
69 | Mark Billinghurst: Proceedings of the 4th International Conference on Mobile and Ubiquitous Multimedia, MUM 2005, Christchurch, New Zealand, December 8-10, 2005 ACM 2005 | |
68 | Mark Billinghurst, Andy Cockburn: User Interfaces 2005, Sixth Australasian User Interface Conference (AUIC 2005), Newcastle, NSW, Australia, January/February 2005 Australian Computer Society 2005 | |
67 | Volkert Buchmann, Trond Nilsen, Mark Billinghurst: Interaction With Partially Transparent Hands And Objects. AUIC 2005: 17-20 | |
66 | Michael Haller, Florian Landerl, Mark Billinghurst: A loose and sketchy approach in a mediated reality environment. GRAPHITE 2005: 371-379 | |
65 | Raphael Grasset, Julian Looser, Mark Billinghurst: A Step Towards a Multimodal AR Interface: A New Handheld Device for 3D Interaction. ISMAR 2005: 206-207 | |
64 | Anders Henrysson, Mark Billinghurst, Mark Ollila: Face to Face Collaborative AR on Mobile Phones. ISMAR 2005: 80-89 | |
63 | Raphael Grasset, Philip Lamb, Mark Billinghurst: Evaluation of Mixed-Space Collaboration. ISMAR 2005: 90-99 | |
62 | Sam Bucolo, Mark Billinghurst, David Sickinger: User experiences with mobile phone camera game interfaces. MUM 2005: 87-94 | |
61 | Anders Henrysson, Mark Ollila, Mark Billinghurst: Mobile phone based AR scene assembly. MUM 2005: 95-102 | |
60 | Sam Bucolo, Mark Billinghurst, David Sickinger: Mobile maze: a comparison of camera based mobile game human interfaces. Mobile HCI 2005: 329-330 | |
59 | Gun A. Lee, Gerard Jounghyun Kim, Mark Billinghurst: Immersive authoring: What You eXperience Is What You Get (WYXIWYG). Commun. ACM 48(7): 76-81 (2005) | |
58 | Farzam Farbiz, Adrian David Cheok, Wei Liu, Zhiying Zhou, Ke Xu, Simon Prince, Mark Billinghurst, Hirokazu Kato: Live three-dimensional content for augmented reality. IEEE Transactions on Multimedia 7(3): 514-523 (2005) | |
2004 | ||
57 | Jörg Hauber, Mark Billinghurst, Holger Regenbrecht: Tangible Teleconferencing. APCHI 2004: 143-152 | |
56 | Julian Looser, Mark Billinghurst, Andy Cockburn: Through the looking glass: the use of lenses as an interface tool for Augmented Reality interfaces. GRAPHITE 2004: 204-211 | |
55 | Volkert Buchmann, Stephen Violich, Mark Billinghurst, Andy Cockburn: FingARtips: gesture based direct manipulation in Augmented Reality. GRAPHITE 2004: 212-221 | |
54 | Eric Woods, Mark Billinghurst, Julian Looser, Graham Aldridge, Deidre Brown, Barbara Garrie, Claudia Nelles: Augmenting the science centre and museum experience. GRAPHITE 2004: 230-236 | |
53 | Gun A. Lee, Claudia Nelles, Mark Billinghurst, Gerard Jounghyun Kim: Immersive Authoring of Tangible Augmented Reality Applications. ISMAR 2004: 172-181 | |
52 | Hirokazu Kato, Mark Billinghurst: Developing AR Applications with ARToolKit. ISMAR 2004: 305 | |
51 | Takeshi Kurata, Nobuchika Sakata, Masakatsu Kourogi, Hideaki Kuzuoka, Mark Billinghurst: Remote Collaboration using a Shoulder-Worn Active Camera/Laser. ISWC 2004: 62-69 | |
50 | Mark Billinghurst: Introduction to Augmented Reality. VR 2004: 266 | |
49 | Gun A. Lee, Mark Billinghurst, Gerard Jounghyun Kim: Occlusion based interaction methods for tangible augmented reality environments. VRCAI 2004: 419-426 | |
48 | Albrecht Schmidt, Tom Gross, Mark Billinghurst: Introduction to Special Issue on Context-Aware Computing in CSCW. Computer Supported Cooperative Work 13(3): 221-222 (2004) | |
2003 | ||
47 | Mark Billinghurst: Return to reality. GRAPHITE 2003: 12 | |
46 | Eric Woods, Paul Mason, Mark Billinghurst: MagicMouse: an inexpensive 6-degree-of-freedom mouse. GRAPHITE 2003: 285-286 | |
45 | Kiyoshi Kiyokawa, Mark Billinghurst, Bruce Campbell, Eric Woods: An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration. ISMAR 2003: 133-141 | |
44 | Gerhard Reitmayr, Mark Billinghurst, Dieter Schmalstieg: WireAR-Legacy Applications in Augmented Reality. ISMAR 2003: 331-332 | |
43 | Daniel Belcher, Mark Billinghurst, Sean Hayes, Randy Stiles: Using Augmented Reality for Visualizing Complex Graphs in Three Dimensions. ISMAR 2003: 84-92 | |
42 | Mark Billinghurst, Adrian David Cheok, Simon Prince, Hirokazu Kato: IEEE Computer Graphics & Applications: Projects in VR - Real World Teleconferencing. IEEE Distributed Systems Online 4(2): (2003) | |
41 | Mark Billinghurst, Daniel Belcher, Arnab Gupta, Kiyoshi Kiyokawa: Communication Behaviors in Colocated Collaborative AR Interfaces. Int. J. Hum. Comput. Interaction 16(3): 395-423 (2003) | |
2002 | ||
40 | D. Mogilev, Kiyoshi Kiyokawa, Mark Billinghurst, J. Pair: AR Pad: an interface for face-to-face AR collaboration. CHI Extended Abstracts 2002: 654-655 | |
39 | Gerd Kortuem, Hans-Werner Gellersen, Mark Billinghurst: Mobile ad hoc collaboration. CHI Extended Abstracts 2002: 931 | |
38 | Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato: 3-D live: real time interaction for mixed reality. CSCW 2002: 364-371 | |
37 | Kiyoshi Kiyokawa, Mark Billinghurst, Sean Hayes, Anoop Gupta, Yuki Sannohe, Hirokazu Kato: Communication Behaviors of Co-Located Users in Collaborative AR Interfaces. ISMAR 2002: 139-148 | |
36 | Gaile G. Gordon, Mark Billinghurst, Melanie Bell, John Woodfill, Bill Kowalik, Alex Erendi, Janet Tilander: The Use of Dense Stereo Range Data in Augmented Reality. ISMAR 2002: 14- | |
35 | Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato: 3D Live: Real Time Captured Content for Mixed Reality. ISMAR 2002: 317 | |
34 | Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato: Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. ISMAR 2002: 317 | |
33 | Adrian David Cheok, Wang Weihua, Xubo Yang, Simon Prince, Fong Siew Wan, Mark Billinghurst, Hirokazu Kato: Interactive Theatre Experience in Embodied + Wearable Mixed Reality Space. ISMAR 2002: 59-68 | |
32 | Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato: 3D Live: Real Time Captured Content for Mixed Reality. ISMAR 2002: 7-13 | |
31 | Adrian David Cheok, Fong Siew Wan, Xubo Yang, Wang Weihua, Lee Men Huang, Mark Billinghurst, Hirokazu Kato: Game-City: A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers. ISWC 2002: 156-157 | |
30 | Wang Weihua, Xubo Yang, Adrian David Cheok, Mark Billinghurst, Hirokazu Kato: Touch space: an embodied computing mixed reality game space. IWEC 2002: 463-470 | |
29 | Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nikolas Johnson, Mark Billinghurst, Hirokazu Kato: 3D live humans in mixed reality entertainment. IWEC 2002: 503-510 | |
28 | Katerina Mania, Stephen R. Ellis, Mark Billinghurst, Anthony Steed: Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies. VR 2002: 299- | |
27 | Mark Billinghurst, Dieter Schmalstieg: Tutorial 2: Developing Augmented Reality Applications. VR 2002: 300- | |
26 | Mark Billinghurst, Hirokazu Kato: Collaborative augmented reality. Commun. ACM 45(7): 64-70 (2002) | |
25 | Ivan Poupyrev, Desney S. Tan, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani: Developing a Generic Augmented-Reality Interface. IEEE Computer 35(3): 44-50 (2002) | |
24 | Mark Billinghurst, Adrian David Cheok, Simon Prince, Hirokazu Kato: Real World Teleconferencing. IEEE Computer Graphics and Applications 22(6): 11-13 (2002) | |
23 | Mark Billinghurst: editorial: Special Issue on Wearable Computing. Personal and Ubiquitous Computing 6(1): 1-2 (2002) | |
22 | Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark Billinghurst, Hirokazu Kato: Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. Personal and Ubiquitous Computing 6(5/6): 430-442 (2002) | |
21 | Nicholas R. Hedley, Mark Billinghurst, Lori Postner, Richard May, Hirokazu Kato: Explorations in the Use of Augmented Reality for Geographic Visualization. Presence 11(2): 119-133 (2002) | |
20 | Doug A. Bowman, Mark Billinghurst: Introduction. Virtual Reality 6(3): 105-106 (2002) | |
19 | Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa, Daniel Belcher, Ivan Poupyrev: Experiments with Face-To-Face Collaborative AR Interfaces. Virtual Reality 6(3): 107-121 (2002) | |
2001 | ||
18 | Desney S. Tan, Ivan Poupyrev, Mark Billinghurst, Hirokazu Kato, Holger Regenbrecht, Nobuji Tetsutani: The Best Of Two Worlds: Merging Virtual And Real For Face To Face Collaboration. ICME 2001 | |
17 | Stephen R. Ellis, Katerina Mania, Alan Chalmers, Mark Billinghurst, Anthony Steed: Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies. VR 2001: 310 | |
16 | Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev: The MagicBook: a transitional AR interface. Computers & Graphics 25(5): 745-753 (2001) | |
15 | Mark Billinghurst, Hirokazu Kato, Ivan Poupyrev: The MagicBook?Moving Seamlessly between Reality and Virtuality. IEEE Computer Graphics and Applications 21(3): 6-8 (2001) | |
2000 | ||
14 | Mark Billinghurst, Ivan Poupyrev, Hirokazu Kato, Richard May: Mixing Realities in Shared Space: An Augmented Reality Interface for Collaborative Computing. IEEE International Conference on Multimedia and Expo (III) 2000: 1641-1644 | |
1999 | ||
13 | Justine Cassell, Timothy W. Bickmore, Mark Billinghurst, Lee Campbell, K. Chang, Hannes Högni Vilhjálmsson, Hao Yan: Embodiment in Conversational Interfaces: Rea. CHI 1999: 520-527 | |
12 | Mark Billinghurst, Simon Bee, Jerry Bowskill, Hirokazu Kato: Asymmetries in Collaborative Wearable Interfaces. ISWC 1999: 133-140 | |
11 | Jerry Bowskill, Mark Billinghurst, B. Crabtree, Nick Dyer, A. Loffler: Wearable Location Mediated Telecommunications: A First Step Towards Contextual Communication. ISWC 1999: 159-166 | |
10 | Mark Billinghurst, Thad Starner: Wearable Devices: New Ways to Manage Information. IEEE Computer 32(1): 57-64 (1999) | |
9 | Mark Billinghurst, Jerry Bowskill, M. Jessop, Jason Morphett: Spatial Conferencing Using a Wearable Computer. Personal and Ubiquitous Computing 3(1/2): (1999) | |
1998 | ||
8 | Mark Billinghurst, Jerry Bowskill, M. Jessop, Jason Morphett: A Wearable Spatial Conferencing Space. ISWC 1998: 76-83 | |
7 | Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa: Egocentric Object Manipulation in Virtual Environments: Evaluation of Interaction Techniques. Comput. Graph. Forum 17(3): 41-52 (1998) | |
6 | Mark Billinghurst, Jerry Bowskill, Nick Dyer, Jason Morphett: Spatial Information Displays on a Wearable Computer. IEEE Computer Graphics and Applications 18(6): 24-31 (1998) | |
1997 | ||
5 | Mark Billinghurst, Sisinio Baldis, Edward Miller, Suzanne Weghorst: Shared Space: Collaborative Information Spaces. HCI (1) 1997: 7-10 | |
4 | Mark Billinghurst, Suzanne Weghorst, Thomas A. Furness: Wearable Computers for Three Dimensional CSCW. ISWC 1997: 39-46 | |
3 | Mark Billinghurst, Sisinio Baldis, Lydia Matheson, Mark Philips: 3D palette: a virtual reality content creation tool. VRST 1997: 155-156 | |
2 | Ivan Poupyrev, Suzanne Weghorst, Mark Billinghurst, Tadao Ichikawa: A framework and testbed for studying manipulation techniques for immersive VR. VRST 1997: 21-28 | |
1996 | ||
1 | Ivan Poupyrev, Mark Billinghurst, Suzanne Weghorst, Tadao Ichikawa: The Go-Go Interaction Technique: Non-Linear Mapping for Direct Manipulation in VR. ACM Symposium on User Interface Software and Technology 1996: 79-80 |